9/25/10

Up does not make you jump higher

Been playing Super Metroid for hours on end this week, and when I acquired the Space Jump I proceeded to die a slow, agonizing death multiple times by repeatedly falling on spikes after my first spin. For years, I've had the habit of holding up when I jump - like that would magically make me jump higher. I've been doing it since the NES days, but in SM it will kill you, as up breaks you out of a spin jump, and for space jump you need to continuously spin. It took me a good 20 minutes to get comfortable doing it, and I sure haven't mastered it yet, though I'm good enough to get it to get me everywhere I need to go with only a few hiccups.

Beating Ridley, however, is something I cannot even come close to getting. :/

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