9/11/10

Magic the Gathering needs to gather more sharks

Sharks are awesome; I think we can all agree on that. But in Magic, they are few and far between. There's only two! So shark tribal is pretty hard to pull off. Still, lets have a look:


Ah, The Dark. This set actually had some really awesome cards, like Preacher and Witch Hunter and Elves of Deep Shadow and the ever-amazing Leviathan. Giant Shark is NOT very awesome, even to a Timmy like me. The +2/+0 would be pretty cool, and ALMOST make up for the fact its a sic cost islandhome (Sea Monster wasn't available yet), but the restriction of the opposing creature already needing to take damage kills it. Pingers were still in blue's colour pie at the time, but its still very hurtful.


I like this card from Stronghold better. It still needs islands to attack, but can at the very least block without them. Its a 2/3 wall that can situationally attack, and with lots of cards that create islands the drawback can be managed, if you were so inclined to do so.

And those are all the sharks the games got. It has at least one other card with sharks on it (below - and if you know more lemme know!), but thats it. There are a greater variety of 2/2 bears then there are of sharks at all! I like bears, but thats not cool. 

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